Seeing as you guys respond pretty quickly, I wanna ask how well should I expect the simulator to behave with more complex programs?
I’ve made a program that’s supposed to cut out a pocket in Fusion360 using the 2D Adaptive Clearing strategy with smoothing enabled. Loading this into Chilipeppr made it look a bit weird, so I’m thinking the simulator doesn’t have capability to represent all that F360 spat out. I would like to confirm this with you guys tho.
Things I’ve noticed looking weird:
- When moving from Zero to the start position, it doesn’t seem to move to retract height. This is probably because it issued the Z coordinate on the next line like so:
G0 X125.07 Y73.495
- Visually, all the lines look right (F360 decided it’s best to clear the pocket in a circular fashion to keep tool engagement constant). When running Chilipeppr’s simulator though, it doesn’t follow those lines but moves in a straight line from start to end point