Hi Arthur,
E3D say that using Marlin, there are defined PT100 values in the thermistor file. I looked it up and got this:
#if (THERMISTORHEATER_0 == 20) || (THERMISTORHEATER_1 == 20) || (THERMISTORHEATER_2 == 20) || (THERMISTORBED == 20) // PT100 with INA826 amp on Ultimaker v2.0 electronics
/* The PT100 in the Ultimaker v2.0 electronics has a high sample value for a high temperature.
This does not match the normal thermistor behaviour so we need to set the following defines */
#if (THERMISTORHEATER_0 == 20)
- define HEATER_0_RAW_HI_TEMP 16383
- define HEATER_0_RAW_LO_TEMP 0
#endif
#if (THERMISTORHEATER_1 == 20)
- define HEATER_1_RAW_HI_TEMP 16383
- define HEATER_1_RAW_LO_TEMP 0
#endif
#if (THERMISTORHEATER_2 == 20)
- define HEATER_2_RAW_HI_TEMP 16383
- define HEATER_2_RAW_LO_TEMP 0
#endif
#if (THERMISTORBED == 20)
- define HEATER_BED_RAW_HI_TEMP 16383
- define HEATER_BED_RAW_LO_TEMP 0
#endif
const short temptable_20[][2] PROGMEM = {
{ 0*OVERSAMPLENR , 0 },
{ 227*OVERSAMPLENR , 1 },
{ 236*OVERSAMPLENR , 10 },
{ 245*OVERSAMPLENR , 20 },
{ 253*OVERSAMPLENR , 30 },
{ 262*OVERSAMPLENR , 40 },
{ 270*OVERSAMPLENR , 50 },
{ 279*OVERSAMPLENR , 60 },
{ 287*OVERSAMPLENR , 70 },
{ 295*OVERSAMPLENR , 80 },
{ 304*OVERSAMPLENR , 90 },
{ 312*OVERSAMPLENR , 100 },
{ 320*OVERSAMPLENR , 110 },
{ 329*OVERSAMPLENR , 120 },
{ 337*OVERSAMPLENR , 130 },
{ 345*OVERSAMPLENR , 140 },
{ 353*OVERSAMPLENR , 150 },
{ 361*OVERSAMPLENR , 160 },
{ 369*OVERSAMPLENR , 170 },
{ 377*OVERSAMPLENR , 180 },
{ 385*OVERSAMPLENR , 190 },
{ 393*OVERSAMPLENR , 200 },
{ 401*OVERSAMPLENR , 210 },
{ 409*OVERSAMPLENR , 220 },
{ 417*OVERSAMPLENR , 230 },
{ 424*OVERSAMPLENR , 240 },
{ 432*OVERSAMPLENR , 250 },
{ 440*OVERSAMPLENR , 260 },
{ 447*OVERSAMPLENR , 270 },
{ 455*OVERSAMPLENR , 280 },
{ 463*OVERSAMPLENR , 290 },
{ 470*OVERSAMPLENR , 300 },
{ 478*OVERSAMPLENR , 310 },
{ 485*OVERSAMPLENR , 320 },
{ 493*OVERSAMPLENR , 330 },
{ 500*OVERSAMPLENR , 340 },
{ 507*OVERSAMPLENR , 350 },
{ 515*OVERSAMPLENR , 360 },
{ 522*OVERSAMPLENR , 370 },
{ 529*OVERSAMPLENR , 380 },
{ 537*OVERSAMPLENR , 390 },
{ 544*OVERSAMPLENR , 400 },
{ 614*OVERSAMPLENR , 500 },
{ 681*OVERSAMPLENR , 600 },
{ 744*OVERSAMPLENR , 700 },
{ 805*OVERSAMPLENR , 800 },
{ 862*OVERSAMPLENR , 900 },
{ 917*OVERSAMPLENR , 1000 },
{ 968*OVERSAMPLENR , 1100 }
};
#endif
I have the E3D breakout board which converts the signal into this appropriate format. It requires 0v, 5V and signal.
Will I be able to use the above code in smoothie somewhere?