I am looking for some good theoretical (and/or algorithms) articles related to “crosshatching” /tesselation (closest I found to what slicer programs actually do )
Also looking for similar articles about CSG based slicing (the “best” article I found is actually the “Detailed description of geometry processing” section in the reprap wiki : http://reprap.org/wiki/Reprap_host_software).
I also recall that someone mentioned CSG based slicing should be faster than the standard stl->slicing method , is there any concrete information on this (not sure, but I think it was @Whosa_whatsis that talked about this once?)
Any recommendations for all of this?
Thanks in advance !