This has been bothering me for quite a while now, but I have yet to find any implementation of this sort of idea:
- is there any existing software (even commercial , just for curiosity’s sake) that implements editable “inner structures”/ editable object inner material properties ? sort of like “I want the inside of the object to be flexible, honeycombed” or “this object need to have capillarity (soak fluids up)”
- this might be a bit of a generic question, but I am disliking the divide between 3d modeling and slicing, and the lack of tools which would allow these sort of material/inner structure definitions.
I think that we are still for the most part using 3d printing tools as “improved upon substractive technology” ie : outer shells, not taking enough advantage of the full set of abilities of 3d printers .
This is of course just my opinion, so discussion and counter arguments, examples, ideas are welcome
For disclosure; I am the author of the @CoffeeSCad modelling tool, and if I could come even 10% closer to that goal, I would die a happy developer