It looks like GPIO input is a go for the in v0.6.  It was

It looks like GPIO input is a go for the #BeagleBoneBlack in #BeagleSNES v0.6. It was up in the air as to whether it would get included, but it is working much better than I had first anticipated. I’m looking forward to seeing what people will end up doing with this one, since it opens up the door for hand-held console development, custom controllers, or whatever else people manage to think up for it. The GPIOs in use are specified via an XML file, and by default I am using the contiguous block of pins from P8.7 through P8.19 for GPIO input. These pins shouldn’t conflict with the pins used by the CircuitCo LCD3 cape, making prototyping much easier.