It looks like GPIO input is a go for the #BeagleBoneBlack in #BeagleSNES v0.6. It was up in the air as to whether it would get included, but it is working much better than I had first anticipated. I’m looking forward to seeing what people will end up doing with this one, since it opens up the door for hand-held console development, custom controllers, or whatever else people manage to think up for it. The GPIOs in use are specified via an XML file, and by default I am using the contiguous block of pins from P8.7 through P8.19 for GPIO input. These pins shouldn’t conflict with the pins used by the CircuitCo LCD3 cape, making prototyping much easier.
Andrew_Henderson (Andrew Henderson) #1