Here is the stock NoisePlayground Example sketch with:
#define kMatrixSerpentineLayout true
Are you running the Noise example or NoisePlayground? (they both handle this a little bit differently)
Ahh - you initially had this post flagged as having had serpentine set to false - which was strange - but this is expected - the adafruit 8x8 is not a serpentine layout
Yeah, i caught that typo after posting. I’m gonna try to cut the values in half and see what I get.
// adjust these values to move along the x or y axis between frames
What do these do? What am I moving along the X Y axis?
So this playground is doing 3D noise. There’s an X/Y axes that noise is computed along, and we’re moving forward along the Z axis (called time) which is giving you the animation that you’re seeing. As you can see, you get quite a bit of movement by just moving along one axis - if you move across another axis as well you’ll end up with even more motion