Hi all,
I’ve been doing hobby CNC work for quite a while, using CamBam on an old Windows laptop. Mach3 runs on an even more impressively old WinXP machine attached to the router.
Recently that laptop started becoming unreliable, which left me with a choice: buy another Windows machine mainly to keep my existing CNC workflow alive, or find a good Mac alternative.
I couldn’t really find what I was looking for. I tried Fusion 360, and while I can sort of find my way around the 3D modelling side of it, the CAM workflow still feels like overkill for the simple 2.5D jobs I usually do.
There are obviously powerful CAM packages available, but I wanted something much simpler: a native Mac application for the kind of 2.5D CNC work I actually do. Import a DXF, define some machining operations, preview the toolpaths and generate G-code.
So I started building it myself.
It’s called Cutloom, a native macOS 2.5D CAM application. The goal isn’t to compete with Fusion 360 or build a huge CAD/CAM suite. I want to make the straightforward jobs straightforward.
It already supports DXF import, profile, pocketing and drilling operations, toolpath preview and configurable post-processors, with support for GRBL and Mach3. I’m continuing to add the other core 2.5D operations and features now.
The public beta isn’t available yet, but it’s getting close. Before I get there, I’d really like some input from people who actually use CNC machines.
What do you consider essential in a simple 2.5D CAM workflow? Which machines/controllers are you using? And for the Mac users here: what are you currently using for CAM?
I’m building Cutloom as a commercial product, just to be transparent about that, but right now I’m mainly interested in feedback and finding out whether other people have run into the same problem.
There are some screenshots and more information here:
Happy to share more details about the project and how I’m building it as well. ![]()


