WillAdams
(William Adams)
1
Just came across:
and the related:
and I’ve ordered a copy of:
Practical Conic Sections: The Geometric Properties of Ellipses, Parabolas and Hyperbolas by J. W. Downs
Other books I have on my shelves which sometimes get brought to bear on this sort of thing include:
Wolfram’s A New Kind of Science — a bit controversial, ISTR it’s now available on-line
and I refer to:
in my own writing on Carbide Create and geometry:
More prosaic are:
Practical Shop Math by Tom Bengal
and
Construction Geometry by Brian Walmsley
and I enjoyed
Processing for Visual Artists by Glassier (but found it not that useful due to limitations of precision in how Processing writes out graphic files)
Anyone else have any notably good books on math/geometry which might help w/ CNC?
3 Likes
HalfNormal
(0.45 NACL)
2
This is an edited post because the link I supplied is no longer valid. Thanks to Will for pointing it out.
1 Like
mcdanlj
(Michael K Johnson)
3
Introduction - 3D Math Primer for Graphics and Game Development is written with games in mind, but there’s a lot of crossover. Vectors, matrices, coordinate spaces, representations of curves, etc.
And the authors are really funny.
5 Likes
WillAdams
(William Adams)
4
Yeah, I came across that one a while back, but failed to make a note of it where I could find it.
Hopefully, it will be easily read in the web browser on my Kindle Scribe when it arrives.
3 Likes
WillAdams
(William Adams)
5
Started a list on Goodreads:
Curious if anyone has anything else which is notable.
2 Likes
mcdanlj
(Michael K Johnson)
6
3 Likes
WillAdams
(William Adams)
7
Not really on math/geometry per se, but put forward as a book:
The above link has gone off-line, but has been made available again at:
3 Likes
WillAdams
(William Adams)
8
And an effort at compiling similar resources:
1 Like
WillAdams
(William Adams)
9
Came across this book in a search:
It’s notable because it covers even the very basics, including how to read/create plan drawings.
3 Likes
WillAdams
(William Adams)
10
And there will be a 3rd book on trigonometry:
3 Likes
WillAdams
(William Adams)
11
Recently this came up on Hacker News:
A Course of Pure Mathematics by G. H. Hardy
also suggested in the discussion was:
https://bookstore.ams.org/chel-87/
4 Likes
WillAdams
(William Adams)
12
Since then, asked this same question on the OpenSCAD mailing list and also found a few additional resources (which I am still working through):
Found:
https://projectivegeometricalgebra.org/
(also a book)
and have begun reading Geometry and the Imagination by Hilbert and Cohn-Vossen…
and recommended were:
The Essentials of CAGD by Gerald Farin and Dianne Hansford — “much gentler touch”
Curves and Surfaces for CAGD: A Practical Guide by Gerald Farin — “goes deep into the math derivation”
and fortuitously, the text The Calculus with Analytic Geometry by Leithold was being discarded at work, so grabbed that.
and while not a book, Freya Holmér’s wonderful video was recommended:
2 Likes
WillAdams
(William Adams)
13
Edited the title to extend this discussion to programming since I didn’t see a discussion of programming books here.
The first book I would like to put forth is John Ousterhout’s A Philosophy of Software Design (now on its second edition)
1 Like