0.20 mm http://www.jerrill.com nozzle on a Printrbot PLUS, 0.10 mm layer height,

0.20 mm http://www.jerrill.com nozzle on a Printrbot PLUS, 0.10 mm layer height, 50% of STL height for a model height of 50 mm, print time 3:14, using KISSlicer v1.1.0.7 Mar 11 2013. Watch out B9Creator! I’m coming after you! She’ll get an acetone steam bath tomorrow and I’ll post pictures.

That’s nice! I like what you’ve done there!

Damn it. I’m seeing so many good prints out of KISSlicer that I’m going to have to eventually try it. Despite how damn ugly it is, and that it’s closed source…

@ThantiK It does have some good points. I resort to it when I have models that don’t print well in Slic3r for whatever reason (badly damaged STL which are near impossible to repair as one example) or those which require lots of support. The support in KISSlicer seems much nicer to work with. The print outside perimeter first option is nice too. The settings interface reminds me of Win 3.1x, I think it’s the problem of a programmer/engineer building a UI, which should rarely be allowed :smiley:

@Jon_Caywood Slic3r recently implemented external perimeters first as an option. But yeah, I’m having huge problems with removable support right now. Really a big pain in my ass.

@ThantiK Supporting KISSlicer by using it BECAUSE it is the best slicer makes all other slicers better including opensource slicers. The bar is what matters.

@ThantiK @Jon_Caywood @Billy I’ve seen cases where some models will slice in Slic3r but not KISSlicer and vice versa. If I ever find that magical tool that will slice any model, no matter how badly damaged it is, that’s the slicer for me. KISSlicer seems to struggle with intersecting meshes and has unexplainable artifacts in the gcode sometimes… Slic3r makes a lot of unnecessary moves that ends up doing more damage than the quality improvement justifies unless your settings are really well calibrated. Both are getting better fairly quickly though. I think software that improves the whole mesh repair workflow is sorely needed though. It seems like a waste to have to have half a dozen pieces of mesh editing software each with it’s own repair specialty that I have to visit to coax a mesh into slicing cleanly.

Broken geometry is broken geometry. To fill a slice you need to have a concept of inside and outside. For example… What is the inside of the handle on the teapot where they intersect?

It’s not impossible though. Skeinforge can figure it out in this particular case, but maybe it just got lucky?

Yeah… like I said… magical! :slight_smile: It is a hard problem. No doubt.

Oops… Left her in the acetone vapor bath a little too long. I’ll try again this weekend. https://plus.google.com/u/0/109651299134991445959/posts/bjxXbQDDo1R